Object color mode
The Arnold Utility shader has an Object color mode, which assigns colors based on shape names. When we say “shapes”, we don’t mean Maya shape nodes; we mean the Arnold shapes....
View Article[MtoA] Using set overrides to assign Arnold IDs to groups of mesh shapes
Arnold shapes have an id parameter that you can use to set up custom ID AOVs. kick -info polymesh.id node: polymesh param: id type: INT default: 0 For example, you can Object ID color mode of the...
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