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Channel: Arnold Support Corner » Utility
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Object color mode

The Arnold Utility shader has an Object color mode, which assigns colors based on shape names. When we say “shapes”, we don’t mean Maya shape nodes; we mean the Arnold shapes....

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[MtoA] Using set overrides to assign Arnold IDs to groups of mesh shapes

Arnold shapes have an id parameter that you can use to set up custom ID AOVs. kick -info polymesh.id node: polymesh param: id type: INT default: 0 For example, you can Object ID color mode of the...

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